If the schools or colleges become too crowded, their effectiveness will begin to fall. Schools and colleges increase the EQ of Sims of a certain age while museums and libraries simply prevent the EQ of older Sims from falling. A high education quotient would attract low-pollution, high-tech industry. The education quotient (EQ) was also introduced. Libraries also made their return along with colleges and museums. A library reward existed which would raise land values, but schools and other educational facilities were not yet available in the series.Įducation became more of a prominent feature in SimCity 2000. Residential zones with a high land value would sometimes turn into schools. Education didn't have much of a role in the original SimCity.
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